The hardest thing about Misfortune was the immense size of it. Misfortune is HUGE (especially for 3 guys who haven't made any game before). It has a server and a client, a pretty hefty SQL database containing items, monsters, events, dungeons, players and whatnot. I've been working on it for two and a half years, my partners joined me for the last two.
I want a smaller project. I want to start working on something and end working on it in no more than 3 months.
I have an idea. It's a secret, but I will tell you about it if you promise not to tell anyone. I don't want someone to do this before me. I call this game a "Monsters running around in a maze while the player positions defense towers to kill the said monsters" game. Acronym: MRAIAMWTPPDTTKTSMG. Catchy.
I'll just call it a "Tower Defense" game.
I intend to develop it for flash, android and iPhone. I will use the unity engine for the latter two, and develop the first separately. We will see how it goes.
I hope to describe in this blog the entire process of the development. Who knows, I might actually maintain this promise...
Good luck to me.
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