I am the person in charge of the server in Loadingames. Yup, I am the IT guy. And there is nothing I hate more.
I don't know what it is in Linux that inspires such fear in me. I swam with crocodiles in South America, walked over swaying bridges above roaring rivers in the far east, ate some really spicy food in India. None of those caused the tingling of dread I feel when I try to configure my server to do what I need it to do.
Which is why I feel Facebook really screwed me over.
For those of you who don't know, Facebook have decided that from now on, all applications in Facebook must have HTTPS security. They did so without consulting with me first, which makes me feel betrayed almost as Eduardo Saverin in "The social network".
So now I have to delve deeply into the joyful world of SLS, Apache configuration, certificates and the rest. Until I figure this out, we have a nice canvas in Facebook, sending all players to our site so that they can play from there.
On a lighter note, I've published a new wrestling event, which enables the players to wrestle with some shady characters. As simple as this event seems, it is one of the most complex and branched events in Misfortune.
Additionally, I've also published the events I've mentioned in my previous post, so anyone who wants to delve deeper into the story of Misfortune, merely has to log in and play a little.
Showing posts with label single player. Show all posts
Showing posts with label single player. Show all posts
Sunday, October 9, 2011
Monday, September 26, 2011
The Topography of Success and Failure
I've never been addicted to any substance, except for coffee. However, I would imagine that my compulsion to check the statistics of my game on a daily basis is comparable to heroin addiction. Without all the sickness and death involved.
There are a lot of ways to check statistics of web sites, and I'm usually using Google analytics. I sometimes use the Facebook stats as well, but it's a much more mellow substance.
The statistics look like an insane topography map of mountains and valleys. The mountains usually occur when me or one of my partners go on a marketing spree, and new users flock to our site. The valleys... well.
There are a lot of ways to check statistics of web sites, and I'm usually using Google analytics. I sometimes use the Facebook stats as well, but it's a much more mellow substance.
The statistics look like an insane topography map of mountains and valleys. The mountains usually occur when me or one of my partners go on a marketing spree, and new users flock to our site. The valleys... well.
My reaction to these statistics can be a basis for an extensive psychological research. At the beginning I was elated whenever I saw a peak in the graph. It would make my day perfect. The decreases would depress me, making me think I should take a different profession, such as gardening or sheep herding. After a while, the peaks started to frustrate me as well. "Why now?" I would think "What was better Yesterday than the day before? Why can't users enter my site without my help? It's easy enough, you just have to enter the common search string 'Loadingames Misfortune' and it's the first result!"
Last week, apathy sunk in. A peak causes me to think "huh. check this out.", a valley gets me to say "oh well", and the long plains of mediocrity invoke "well, that makes sense."
So why do I keep entering day after day?
My name is Michael, and I'm addicted to my site's statistics.
This image was take in the tiger leaping gorge trek in China. There were days when the mountains and valleys I saw were much more breathtaking.
Tuesday, September 20, 2011
The fortune of Misfortune
So... here I begin.
I've been a bit manic depressive lately, very cheerful one day, depressed the next. I got really tired of myself. Publishing my first game did that to me. I talk about it... a lot. With everyone. My wife, my 3 year old kid (who is never sure what game I am talking about), my friends... But everyone has a certain amount of tolerance. So, the obvious venting option - the wonderful internet, where you can spew whatever drivel comes to mind and no one cares!
Here it is - I am Michael, and I founded a small indie company called Loadingames, with two very good friends of mine. We've been working for two years creating a game called Misfortune. It is, to quote myself: a steampunk RPG browser game. In the game you follow the protagonist, as he finds himself marooned on an unfamiliar island, in a strange and violent town called Rodnia.
It has been one of the most emotional times of my life. I've always thought of myself as a calm person, lacking ambition, breezing through life... What bullshit. The truth is this. When it comes to things that matter to me I am hysterical, obsessive and faintly annoying. However there is one thing certain. This is a dream come true.
So we launched the game a few weeks ago, reviews are coming some are good, some are not, players are slowly joining in, some of them giving very good feedbacks, some report horrid bugs. I eat Misfortune, I dream Misfortune and as of today I blog Misfortune.
I've been a bit manic depressive lately, very cheerful one day, depressed the next. I got really tired of myself. Publishing my first game did that to me. I talk about it... a lot. With everyone. My wife, my 3 year old kid (who is never sure what game I am talking about), my friends... But everyone has a certain amount of tolerance. So, the obvious venting option - the wonderful internet, where you can spew whatever drivel comes to mind and no one cares!
Here it is - I am Michael, and I founded a small indie company called Loadingames, with two very good friends of mine. We've been working for two years creating a game called Misfortune. It is, to quote myself: a steampunk RPG browser game. In the game you follow the protagonist, as he finds himself marooned on an unfamiliar island, in a strange and violent town called Rodnia.
It has been one of the most emotional times of my life. I've always thought of myself as a calm person, lacking ambition, breezing through life... What bullshit. The truth is this. When it comes to things that matter to me I am hysterical, obsessive and faintly annoying. However there is one thing certain. This is a dream come true.
So we launched the game a few weeks ago, reviews are coming some are good, some are not, players are slowly joining in, some of them giving very good feedbacks, some report horrid bugs. I eat Misfortune, I dream Misfortune and as of today I blog Misfortune.
Labels:
game,
loadingames,
misfortune,
rpg,
single player,
steampunk
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