Tuesday, September 20, 2011

The fortune of Misfortune

So... here I begin.
I've been a bit manic depressive lately, very cheerful one day, depressed the next. I got really tired of myself. Publishing my first game did that to me. I talk about it... a lot. With everyone. My wife, my 3 year old kid (who is never sure what game I am talking about), my friends... But everyone has a certain amount of tolerance. So, the obvious venting option - the wonderful internet, where you can spew whatever drivel comes to mind and no one cares!
Here it is - I am Michael, and I founded a small indie company called Loadingames, with two very good friends of mine. We've been working for two years creating a game called Misfortune. It is, to quote myself: a steampunk RPG browser game. In the game you follow the protagonist, as he finds himself marooned on an unfamiliar island, in a strange and violent town called Rodnia. 
It has been one of the most emotional times of my life. I've always thought of myself as a calm person, lacking ambition, breezing through life... What bullshit. The truth is this. When it comes to things that matter to me I am hysterical, obsessive and faintly annoying. However there is one thing certain. This is a dream come true.
So we launched the game a few weeks ago, reviews are coming some are good, some are not, players are slowly joining in, some of them giving very good feedbacks, some report horrid bugs. I eat Misfortune, I dream Misfortune and as of today I blog Misfortune.

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